Effect of leap motion based 3D immersive virtual reality usage on upper extremity function in ischemic stroke patients

dc.authorid0000-0001-5524-5767en_US
dc.authorid0000-0001-8605-8286en_US
dc.authorid0000-0001-6715-8388en_US
dc.authorid0000-0001-8616-832Xen_US
dc.authorid0000-0003-3712-0551en_US
dc.authorid0000-0002-1845-0902
dc.contributor.authorÖgün, Muhammed Nur
dc.contributor.authorKurul, Ramazan
dc.contributor.authorYaşar, Mustafa Fatih
dc.contributor.authorTürkoğlu, Şule Aydın
dc.contributor.authorAvcı, Şebnem
dc.contributor.authorYıldız, Nebil
dc.date.accessioned2021-06-23T19:50:47Z
dc.date.available2021-06-23T19:50:47Z
dc.date.issued2019
dc.departmentBAİBÜ, Tıp Fakültesi, Dahili Tıp Bilimleri Bölümüen_US
dc.description.abstractImmersive virtual reality (VR) is a technology that provides a more realistic environmental design and object tracking than ordinary VR. The aim of this study was to investigate the effectiveness of immersive VR on upper extremity function in patients with ischemic stroke. Sixty-five patients with ischemic stroke were included in this randomized, controlled, double-blind study. Patients were randomly divided into VR (n = 33) and control (n = 32) groups. The VR group received 60 minutes of the upper extremity immersive VR rehabilitation program and the control group received 45 minutes of conventional therapy and 15 minutes of a sham VR program. Rehabilitation consisted of 18 sessions of therapy, three days per week, for six weeks. The outcome measures were the Action Research Arm Test (ARAT), Functional Independence Measure (AM), Fugl-Meyer Upper Extremity Scale (FMUE) and Performance Assessment of Self-Care Skills (PASS). In both the VR and control groups all parameters except the PASS improved over time. However independent t-test results showed that all of the FMUE, ARAT, FIM and PASS scores were significantly higher in the VR group compared with the control (p < 0.05). The minimal clinically important difference (MCID) scores of the FMUE and ARAT were higher than the cut-off MCID scores described in the literature in the VR group, whereas the AM scores were below the cut-off MCID scores. All scores in the control group were below the cut-off scores. Immersive VR rehabilitation appeared to be effective in improving upper extremity function and self-care skills, but it did not improve functional independence.en_US
dc.identifier.doi10.1590/0004-282X20190129
dc.identifier.endpage688en_US
dc.identifier.issn0004-282X
dc.identifier.issn1678-4227
dc.identifier.issue10en_US
dc.identifier.pmid31664343en_US
dc.identifier.scopus2-s2.0-85074248347en_US
dc.identifier.scopusqualityQ3en_US
dc.identifier.startpage681en_US
dc.identifier.urihttps://doi.org/10.1590/0004-282X20190129
dc.identifier.urihttps://hdl.handle.net/20.500.12491/9862
dc.identifier.volume77en_US
dc.identifier.wosWOS:000492744100002en_US
dc.identifier.wosqualityQ4en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.institutionauthorÖgün, Muhammed Nur
dc.institutionauthorKurul, Ramazan
dc.institutionauthorYaşar, Mustafa Fatih
dc.institutionauthorTürkoğlu, Şule Aydın
dc.institutionauthorAvcı, Şebnem
dc.institutionauthorYıldız, Nebil
dc.language.isoenen_US
dc.publisherAssoc Arquivos Neuro- Psiquiatriaen_US
dc.relation.ispartofArquivos De Neuro-Psiquiatriaen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectStroke Rehabilitationen_US
dc.subjectUpper Extremityen_US
dc.subjectVirtual Reality Exposure Therapyen_US
dc.titleEffect of leap motion based 3D immersive virtual reality usage on upper extremity function in ischemic stroke patientsen_US
dc.typeArticleen_US

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