An alternative method for anatomy training: Immersive virtual reality

dc.authorid0000-0001-8605-8286en_US
dc.authorid0000-0001-5524-5767en_US
dc.authorid0000-0002-4338-9461
dc.authorid0000-0003-3712-0551
dc.contributor.authorKurul, Ramazan
dc.contributor.authorÖgün, Muhammed Nur
dc.contributor.authorNarin, Ayşe Neriman
dc.contributor.authorAvcı, Şebnem
dc.contributor.authorYazgan, Beyza
dc.date.accessioned2021-06-23T19:54:20Z
dc.date.available2021-06-23T19:54:20Z
dc.date.issued2020
dc.departmentBAİBÜ, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümüen_US
dc.description.abstractThe aim of this study was to investigate the effect of immersive three-dimensional (3D) interactive virtual reality (VR) on anatomy training in undergraduate physical therapy students. A total of 72 students were included in the study. The students were randomized into control (n = 36) and VR (n = 36) group according to the Kolb Learning Style Inventory, sex, and Purdue Spatial Visualization Test Rotations (PSVT-R). Each student completed a pre-intervention and post-intervention test, consisting of 15 multiple-choice questions. There was no significant difference between the two groups in terms of age, sex, Kolb Learning Style Inventory distribution, and the PSVT-R (P > 0.05). The post-test scores were significantly higher compared to pre-test scores in both the VR group (P < 0.001) and the control group (P < 0.001). The difference between the pre-test and post-test results was found to be significantly higher in favor of the VR group (P < 0.001). In this study, anatomy training with a 3D immersive VR system was found to be beneficial. These results suggest that VR systems can be used as an alternative method to the conventional anatomy training approach for health students.en_US
dc.identifier.doi10.1002/ase.1959
dc.identifier.endpage656en_US
dc.identifier.issn1935-9772
dc.identifier.issn1935-9780
dc.identifier.issue5en_US
dc.identifier.pmid32163659en_US
dc.identifier.scopus2-s2.0-85083380106en_US
dc.identifier.scopusqualityQ1en_US
dc.identifier.startpage648en_US
dc.identifier.urihttps://doi.org/10.1002/ase.1959
dc.identifier.urihttps://hdl.handle.net/20.500.12491/10507
dc.identifier.volume13en_US
dc.identifier.wosWOS:000525837100001en_US
dc.identifier.wosqualityQ1en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.institutionauthorÖgün, Muhammed Nur
dc.institutionauthorKurul, Ramazan
dc.institutionauthorAvcı, Şebnem
dc.institutionauthorNarin, Ayşe Neriman
dc.language.isoenen_US
dc.publisherWileyen_US
dc.relation.ispartofAnatomical Sciences Educationen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGross Anatomy Educationen_US
dc.subjectPhysical Therapy Educationen_US
dc.subjectUndergraduate Educationen_US
dc.subjectSpatial Processingen_US
dc.subjectVirtual Realityen_US
dc.titleAn alternative method for anatomy training: Immersive virtual realityen_US
dc.typeArticleen_US

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