Social presence functions in task-based language activities in a virtual classroom in Second Life

dc.authorid0000-0002-9865-2546
dc.authorid0000-0001-7587-6822
dc.contributor.authorAkayoğlu, Sedat
dc.contributor.authorSeferoğlu, Gölge
dc.date.accessioned2021-06-23T19:49:04Z
dc.date.available2021-06-23T19:49:04Z
dc.date.issued2017
dc.departmentBAİBÜ, Eğitim Fakültesi, Yabancı Diller Eğitimi Bölümüen_US
dc.description.abstractAs the developments occurred in terms of technology, new tools and platforms started to be used in classroom settings. However, there is a need for discourse analysis of these tools and environments in order to better understand the flow of communication. This study aimed at determining discourse patterns in terms of social presence observed in a course carried out in a 3D environment, Second Life. At the end of the study, it was found that the most frequently used social presence functions were expression of emotions, vocatives and asking questions respectively; the least frequently used social presence functions were phatics and salutations, referring explicitly to the others' messages and quoting from others' messages. The findings of this study were found to be in parallel with the literature. This study might be helpful for researchers, educators and students in order to better understand the contexts created in 3D virtual worlds.en_US
dc.identifier.doi10.4018/978-1-5225-1882-2.ch011
dc.identifier.endpage198en_US
dc.identifier.isbn978-1-5225-1883-9; 978-1-5225-1882-2
dc.identifier.issn2326-8905
dc.identifier.issn2326-8913
dc.identifier.scopus2-s2.0-85016449429en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage181en_US
dc.identifier.urihttps://doi.org/10.4018/978-1-5225-1882-2.ch011
dc.identifier.urihttps://hdl.handle.net/20.500.12491/9349
dc.identifier.wosWOS:000411505200013en_US
dc.identifier.wosqualityN/Aen_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.institutionauthorAkayoğlu, Sedat
dc.language.isoenen_US
dc.publisherIgi Globalen_US
dc.relation.ispartofMulticulturalism And Technology-Enhanced Language Learningen_US
dc.relation.ispartofseriesAdvances in Educational Technologies and Instructional Design Book Series
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectCommunicationen_US
dc.subjectSecond Life
dc.subject3D Environment
dc.titleSocial presence functions in task-based language activities in a virtual classroom in Second Lifeen_US
dc.typeBook Chapteren_US

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