Online game experiences: The perspective of experiental marketing

dc.authorscopusid56260772400
dc.contributor.authorEru, Oya
dc.date.accessioned2024-09-25T19:45:28Z
dc.date.available2024-09-25T19:45:28Z
dc.date.issued2022
dc.departmentAbant İzzet Baysal Üniversitesien_US
dc.description.abstractThe fact that businesses begin to reach consumers through online media and digital channels triggers consumers to experience new experiences. Therefore, creating new experiences for consumers in the online environment and determining which factors affect consumer experiences in the online environment gain importance for marketing managers in determining forward-looking strategies. With the digital transformation experienced, the game industry's becoming an increasingly important market has enabled the concept of games to become a marketing tool. This affects consumer behavior, experience, and satisfaction. So, one way to create new experiences for consumers online is to use games and new digital marketing tools integrated into the game concept. From this point of view, in this chapter, game market, game concept, game experience, gamification, product placement advergame, flow theory, and motivation theory will be discussed in terms of experiential marketing. © 2022, IGI Global.en_US
dc.identifier.doi10.4018/978-1-6684-4380-4.ch019
dc.identifier.endpage436en_US
dc.identifier.isbn978-166844382-8
dc.identifier.isbn978-166844380-4
dc.identifier.scopus2-s2.0-85138048191en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage404en_US
dc.identifier.urihttps://doi.org/10.4018/978-1-6684-4380-4.ch019
dc.identifier.urihttps://hdl.handle.net/20.500.12491/13044
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.relation.ispartofHandbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practicesen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.snmzYK_20240925en_US
dc.titleOnline game experiences: The perspective of experiental marketingen_US
dc.typeBook Chapteren_US

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