Can Squid Game Series Be Watched Through Social Darwinism? A Semiotic Review

dc.contributor.authorTutar, Hasan
dc.date.accessioned2024-09-25T20:12:32Z
dc.date.available2024-09-25T20:12:32Z
dc.date.issued2022
dc.departmentAbant İzzet Baysal Üniversitesien_US
dc.description.abstractSocial events are reflected as a string of signs in the language of the productions in question by forming the subjects of cinema and TV productions. The language of expression in television creates a dream world, and the message is tried to be placed in the audience’s mind in the form of images. This study discusses whether the South Korean production Squid Game, which has recently reached a significant audience, can be watched through Social Darwinism. In the research, the exploitation of the efforts and hopes of the weak by the strong was analyzed within the framework of Social Darwinism. Social Darwinism is adapting Darwin’s theory of Evolution, which is valid in all species, to the social field. This theory asserts that the fittest for the environment can survive in competition between individual organisms. Social Darwinism postulates that competition between individuals, groups, or nations causes the social Evolution of human societies. The competition, which started as a group in the TV series Squid Game, continues with individual competition and is represented by the survival of the one who finally overcomes all these challenging competitive conditions. The semiotic method was used in the research due to its suitability for the subject’s purpose, context, and basic research question. The sample of the study was determined according to the purposive sampling technique. The research data consists of scenes and player expressions reflecting the Social Darwinism perspective of the visual and verbal expressions in the series. Research findings show that the evolutionary laws among living things continue in social life in the form of Social Darwinism.en_US
dc.identifier.doi10.17829/turcom.1048464
dc.identifier.endpage22en_US
dc.identifier.issn2630-6220
dc.identifier.issue41en_US
dc.identifier.startpage1en_US
dc.identifier.trdizinid1201403en_US
dc.identifier.urihttps://doi.org/10.17829/turcom.1048464
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/1201403
dc.identifier.urihttps://hdl.handle.net/20.500.12491/14515
dc.indekslendigikaynakTR-Dizinen_US
dc.language.isoenen_US
dc.relation.ispartofTürkiye İletişim Araştırmaları Dergisi (Online)en_US
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.snmzYK_20240925en_US
dc.subjectSocial Darwinismen_US
dc.subjectSquid Gameen_US
dc.subjectRacial hygieneen_US
dc.subjectBio-poweren_US
dc.subjectConsent Productionen_US
dc.titleCan Squid Game Series Be Watched Through Social Darwinism? A Semiotic Reviewen_US
dc.typeArticleen_US

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